Guild Wars 2: Erste Infos

 Veröffentlicht von  Gaming, News
Aug 202009
 

Endlich erste Infos zu GuildWars 2, aus einem IGN-Interview mit ArenaNet:

Guild Wars 2 is set about 250 years after the events of the original games.

We think of the Guild Wars franchise as the un-MMO, with all of the depth and social features you’d expect from an MMO but without the grind or the mandatory time commitments, and without the monthly fees.

During the past two years of development we made huge advances to our game engine, adding a persistent world with free-form movement and exploration, day/night cycles, cutting edge support for dungeons and interior environments, numerous graphical advancements including support for more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines, a more flexible combat and skill-casting system, and so on.

The basic structure of the game is very different from what players saw in Guild Wars. While we will still make use of instancing (e.g. for quests and dungeons) players will find Guild Wars 2 to be a large open and persistent world where they can meet up with old friends or make new ones while out adventuring. At the same time we have taken a lot of steps to avoid the griefing and player conflict that can so often arise in a persistent world. For example, our event system is designed to give players shared goals, so they should always feel that working together on a problem is the best option available to them.

[Event System:] Imagine for a second that you’re strolling through the local military garrison when you hear a scout start shouting about a centaur column that has been sighted approaching. The soldiers are quick to action, shutting the gates and ordering archers up onto the walls. You and some of your fellow players watch as the centaurs batter at the gates with axes while their archers clear defenders from the walls and shots from their catapults arc overhead. It’s a tense moment until the gate falls, and as you rush into the gap to fend off the centaurs you are joined by other players and guards who are all intent on saving the garrison. If you succeed, the garrison will hold and may launch a counterattack on the trading post where the centaurs came from. If you fail, it’s a desperate fight as soldiers pour from the nearby town and attempt to retake their fortress. Scenarios like this are exactly the sort of thing that allows our event system to shine and we think players will be really pleased with how it has turned out.

The five playable races in the initial release of Guild Wars 2 are the asura, charr, humans, norn, and sylvari.

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